terrain-generator

digital terrain generation and animation
git clone https://tongong.net/git/terrain-generator.git
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commit 7fded1ce1ec8a396f945c7b9504ca49d41962217
parent c9e616badbfdcdeaeacc32e5507eb087dd8cc76f
Author: tongong <tongong@gmx.net>
Date:   Sat, 17 Aug 2019 07:07:58 +0200

horizon relative to size

Diffstat:
Mscripts/main.js | 12+++++++-----
1 file changed, 7 insertions(+), 5 deletions(-)

diff --git a/scripts/main.js b/scripts/main.js @@ -1,5 +1,5 @@ -const HEIGHT = window.innerHeight; -const WIDTH = window.innerWidth; +var HEIGHT = window.innerHeight; +var WIDTH = window.innerWidth; var CENTER_HORIZON; var LEFT_HORIZON; var CENTER; @@ -19,11 +19,13 @@ var startMillis; const time = () => (typeof(startMillis) == "undefined") ? 0 : millis() - startMillis; function setup() { - CENTER = createVector(WIDTH / 2, HEIGHT / 2); - CENTER_HORIZON = createVector(0, 0); - LEFT_HORIZON = createVector(-CENTER.x, 0); SIZE = min([HEIGHT / 3, WIDTH / 2 - 70, 500]); ANGLE = SIZE * 1.5; + + CENTER = createVector(WIDTH / 2, HEIGHT / 2); + CENTER_HORIZON = createVector(0, 0); + LEFT_HORIZON = createVector(-2 * SIZE, 0); + console.log(SIZE); createCanvas(WIDTH, HEIGHT); stroke(255);