terrain-generator

digital terrain generation and animation
git clone https://tongong.net/git/terrain-generator.git
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commit c9e616badbfdcdeaeacc32e5507eb087dd8cc76f
parent a7809f98b8e47692667541d3aaf743f253a74291
Author: tongong <tongong@gmx.net>
Date:   Tue, 13 Aug 2019 10:55:53 +0200

Merge branch 'master' of https://github.com/tongong/terrain_generator

Diffstat:
Mscripts/main.js | 8++++----
1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/scripts/main.js b/scripts/main.js @@ -6,7 +6,7 @@ var CENTER; var ANGLE; var RANDOM_FACTOR = 0.5; var SIZE; -var MAX_STATE = 5; +var MAX_STATE = 4; var state = 0; var statePercentage = 0; @@ -22,9 +22,9 @@ function setup() { CENTER = createVector(WIDTH / 2, HEIGHT / 2); CENTER_HORIZON = createVector(0, 0); LEFT_HORIZON = createVector(-CENTER.x, 0); - SIZE = min(HEIGHT / 3, WIDTH / 2 - 50, 500); - ANGLE = SIZE * 2; - + SIZE = min([HEIGHT / 3, WIDTH / 2 - 70, 500]); + ANGLE = SIZE * 1.5; + console.log(SIZE); createCanvas(WIDTH, HEIGHT); stroke(255); strokeJoin(ROUND);